Full disclosure: I love werewolves. They have always been one of my favorite mythological creatures. We have seen several interpretations of werewolves over the years, but my favorite is of Jacob Black. He has nice muscles. I kinda wish that werewolves sparkled in the moon. That would be freakin AWESOME.
ZEVON’S CREW ——————————————————————-
3x Reckless Waif / Merciless Predator – This is a criminally overlooked card in my opinion. The odds of your opponent casting a spell on the first turn are pretty low. With her cheap cost, you can drop her on the first turn. If your opponent can’t prevent her from transforming, you’ve got yourself a nice 3/2 on the second turn to send your opponent packing.
1x Pyreheart Wolf – When he attacks, all other attacking creatures require an additional blocker before they can be fully intercepted. Five snarling werewolves charging in for the kill? You do the math. His undying ability keeps him alive a bit longer as well.
1x Briarpack Alpha – Because of its Flash ability, this card can deal out some terrible damage. It is a nice companion for a transformed Terror of Kruin Pass. Taking 6 damage? Make that 12, mothabitch!
3x Immerwolf – If you have Immerwolf out and your humans transform, they’ll stay that way. So this guy is pretty important to the functionality of the deck. He has intimidate, which is always good, especially with buffers like Full Moon’s Rise out. It’ll give him that extra punch.
1x Curse of Bloodletting – Attack your opponent’s weak points to inflict MASSIVE DAMAGE!
1x Curse of Stalked Prey – Damaged by a werewolf? Cry harder. They just got bigger!
4x Moonmist – An integral part of the deck, this cheap spell is a surefire way to make an opponent shit his/her pants, especially if you have a load of untransformed humans out.
3x Full Moon’s Rise – A great way to give your wolves some balls. If you find your werewolves slaughtered in battle for whatever reason, you can sacrifice this spell to bring them back from the grips of death. Any casualties your opponent sustained in the battle will remain dead.
2x Hunger of the Howlpack – The Morbid ability for this card makes it ideal to play during your second main phase.
1x Rootbound Crag – Red/Green Dual Land
1x Kessig Wolf Run – A land that can help give your wolves balls? Yes, plz. Ty.
No need for Advantage flea protection. The blood of your mangled enemies is a wonderful substitute! There are other great cards to have in this deck – like Huntmaster of the Fells – but he can be difficult to get because of his success in decks at the World Championship tournaments. Most of my decks are Type 2, so your mind can go crazy if you do not follow standard deck building rules. Be sure to comment if you want to add something or tell me that I’m wrong.
Get your holy water ready, folks. In my next edition of BGtP, you don’t want to have the last name of “Belmont.” Why? Because it will be A HORRIBLE NIGHT TO HAVE A CURSE!